XSEED Games’ Genre-blending Zombie Title, DEADCRAFT, Breaks Loose on PC and Console Today

Play as Zombie-Human Hybrid Reid as He Farms, Crafts, and Fights His Way to Wasteland Justice

TORRANCE, Calif. – WEBWIRE



XSEED Games, the independent-minded publishing brand of Marvelous USA, Inc., today announced that DEADCRAFT, a new simulation/action game developed by Marvelous’ First Studio, is now available on Windows PC via Steam, PlayStation®4, PlayStation®5, the Nintendo Switch™ system, and is supported through Smart Delivery on Xbox One and Xbox Series X|S. The digital-only title is available for $24.99 for the standard edition and $39.99 for the Deluxe Edition, which includes two DLC adventures, an exclusive costume, and an in-game item pack, with a 10% discount for the standard edition and 15% discount for the Deluxe Edition on all digital storefronts through May 29, 2022.


The DEADCRAFT Deluxe Edition includes two DLC packs, “It Came from the Junkyard” and “Jessie’s Wasteland Wares,” both of which will arrive in the coming month. “It Came from the Junkyard” pits Reid against a monstrous new threat named Revenant. In “Jessie’s Wasteland Wares,” players will step into the shoes of eccentric nurse Jessie as she sets up shop to raise funds for her beloved lady Duna. Both DLC packs will be available individually for $7.99 each.


Additionally, the Deluxe Edition includes a “Shinobi Outfit” costume exclusive to this version of the game and a Resource Pack featuring a handful of in-game resources to help players survive their early escapades in the treacherous wasteland.


Stare in wild wonder as the half-human, half-zombie protagonist Reid slices through foes on a quest for righteous vengeance! Wield his inhuman zombie powers to fend off enemies while searching the wasteland for answers to what happened to the only man he could trust. Build fantastical new armaments, conjure curious concoctions, or even grow and harvest zombie soldiers to stand by Reid’s side against whatever the apocalypse throws at him. Throughout his adventures Reid will need to take advantage of the strength his zombie side can provide in combat while taking care to maintain what little humanity he has left to stay in the good-graces of the locals…or not, and fully embrace his inner-zombie to shake down the inhabitants. It’s a dangerous world, and in order to stay alive Reid must take full advantage of the dead!


DEADCRAFT is the newest deadly and daring game from Marvelous’ First Studio, creators of DAEMON X MACHINA. As if a hail of meteors reducing earth to a barren wasteland wasn’t bad enough, the devastation released a mysterious virus that resurrected the dead. Ravaged by fire from the sky and the dead below, only a fraction of the human population remains, largely clustered into small outposts where power-hungry opportunists capitalize on the chaos. A rare survivor of exposure to the virus, part-zombie Reid is captured by the twisted Nebron, leader of the Ark. After escaping from the torture table into the surrounding wasteland, Reid is determined to return to the city and exact some apocalyptic justice.


Developed by Marvelous’ First Studio and published in North America by XSEED Games, DEADCRAFT launched on PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S, and the Nintendo Switch™ and worldwide on PC via Steam on May 19. The title is published in Europe on all console platforms by Marvelous Europe. The PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S, and the Nintendo Switch™ releases of the game have been rated “M for Mature” by the ESRB; the PC release has not been rated.


VIDEO: DEADCRAFT – Launch Trailer

Warner Bros. Games And DC announce Wonder Woman



Warner Bros. Games and DC today announced a new third person, open-world action-adventure videogame featuring the beloved, iconic DC Super Hero, Wonder Woman. In development by Monolith Productions, creators of the critically acclaimed Middle-earth: Shadow of Mordor™ and sequel Middle-earth: Shadow of War™, the single player open-world action game will introduce an original story set in the DC Universe and allow players to become Diana of Themyscira in the fight to unite her Amazon family and the humans from the modern world. Powered by the Nemesis System, gamers will forge deep connections with both enemies and allies as they progress from a heroic fighter into a proven leader.


“Wonder Woman is one of the most iconic DC Super Heroes of all time, standing for truth, justice and equality for over 80 years, and we’re proud to be creating an exciting new gaming chapter in this legendary character’s legacy,” said David Haddad, President, Warner Bros. Games. “The talented team at Monolith Productions is building upon their strengths to bring players a Wonder Woman game that is unlike anything they have ever experienced.”


“At Monolith Productions, we believe in the power of player-driven storytelling to unite people. The stories our players share inspire us every day, and we are honored to take players on a unique personal journey, driven by the values embodied in Wonder Woman,” said David Hewitt, Vice President, Studio Head, Monolith Productions. “The Nemesis System raised the bar for player-driven storytelling and we’re excited to push the open-world genre forward, combining cutting-edge action with inventive narratives to create a Wonder Woman game everyone will want to play.”


For future updates on Monolith’s Wonder Woman game, visit Lith.com or join the community conversation on Twitter (WBGames), YouTube (WBGames), Instagram (WBGames) and Facebook (WBGames). For information about careers at Monolith Productions, visit Lith.com or follow the studio on Twitter (MonolithDev), Facebook (MonolithProductions) and Discord (MonolithOfficial).


VIDEO: Wonder Woman – Official Game Announcement Teaser


About Warner Bros. Games


Warner Bros. Games is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third-party game titles. Additional information about Warner Bros. Games can be found at WarnerBrosGames.com.




About Monolith Productions


For more than 25 years, Monolith Productions, a Warner Bros. Games development studio, has built a rich legacy of making ground-breaking, immersive videogames. In 2014, the studio created the critically-acclaimed Middle-earth: Shadow of Mordor, followed by the 2017 sequel, Middle-earth: Shadow of War. The series introduced the cutting-edge Nemesis System, which established Monolith Productions as an innovator in player-driven storytelling, earning more than 50 industry awards worldwide. Additional information about Monolith Productions can be found at Lith.com.




About DC


DC is one of the largest publishers of comics and graphic novels in the world and home to some of the most iconic and recognizable characters ever created. As a creative unit of WarnerMedia, DC is charged with strategically integrating its stories and characters across film, television, consumer products, home entertainment, interactive games, and the DC Universe digital subscription service. For more information visit DCComics.com and DCUniverse.com.


Resolution Games Acquires Zero Index, Makes Multiple Strategic Hires to Support the Continued Growth of VR and AR Games

“We’ve been very fortunate to bring such incredible talent into the company, all while striving for everyone to be genuinely happy to work at Resolution Games and feel that our output is a direct reflection of the success of this goal. With the continued enthusiasm we’re seeing from players, there’s been no shortage of opportunity to continue our team’s growth, and we are looking forward to doing that in a way that continues along the path toward this goal.” 

Resolution Games, the leading creators of virtual and augmented reality games, today announced the acquisition of Zero Index to accelerate the growth of the Resolution Games library across all major VR and AR platforms. The games studio, based in Linköping, Sweden, currently has four employees and will be rebranded as Resolution Tech. Resolution Games intends to grow this figure, continuing to draw on the incredible well of technical talent in the East Sweden region. 

“The Zero Index team has a number of impressive accomplishments under their belt, including their exemplary work that helped us bring Carly and the Reaperman to Oculus Quest earlier this year,” said Tommy Palm, CEO and founder of Resolution Games. “Demand for great VR and AR experiences is growing at an exponential rate. With more hardware choices than ever in the pipeline from tech’s biggest players, having a team experienced in bringing games to different markets and platforms will help us continue to reach new players everywhere they choose to play.”

Tomas Ahlström, CEO of Zero Index who will stay on as studio manager with Resolution Games, said: “Resolution Games has been an integral partner of Zero Index, so bringing our teams together in order to expand on the work Resolution Games is doing in the industry is an exciting step for both teams. We’re thrilled to be a part of the future vision and hope to have an even greater impact for the space now that we’re integrated.”

In addition to the acquisition, Resolution Games has also announced four recent hires that will help the company continue to up its game as a market leader.
 

  • Natalie Mellin is Resolution Games’s new Head of People & Culture and brings to the role an extensive background in diversity, inclusion and people experience. Natalie has played a central role in creating innovative people practices that foster a culture of inclusion and creative empowerment over the last decade, working alongside companies that have experienced significant market growth including Spotify, King, General Electric and Ericsson to provide safe and welcoming workplaces.
  • Ebba Waltré has joined Resolution Games as General Counsel to lead the company’s legal strategy around future growth, tasks and operations. Ebba comes with wide-ranging legal experience from an international environment within IT and digitalization, where she worked as both a lawyer and manager at private and publicly traded companies like Nasdaq, HP, Verizon, DXC and UnitedLex.
  • Johan Gästrin has joined Resolution Games as Product Manager to head up the company’s Shared Technology (Fidelity) and Game Production IT. Johan has more than 15 years experience growing global software products and scaling technology platforms for organizations including H&M and King Digital, where he was responsible for growing and maturing King’s internal game engine to deliver engaging experiences for billions of players around the globe.
  • Rickard Åstrand has been appointed as Resolution Games’ Finance Director to build the studio’s internal financial infrastructure and processes as growth continues. Before joining the studio, Rickard worked with Health and Sports Nutrition Group HSNG AB (HSNG) as CFO and Business Development Director and was also a risk management consultant at PwC.

“At Resolution Games, we are craftspeople who live and breathe games and love what we do,” added Palm. “We’ve been very fortunate to bring such incredible talent into the company, all while striving for everyone to be genuinely happy to work at Resolution Games and feel that our output is a direct reflection of the success of this goal. With the continued enthusiasm we’re seeing from players, there’s been no shortage of opportunity to continue our team’s growth, and we are looking forward to doing that in a way that continues along the path toward this goal.” 

Today’s news follows quickly on the heels of the company’s recent win in the AIXR’s VR Awards where Demeo, the cooperative dungeon crawler that recreates the social experience of tabletop gameplay, received the award for 2021 VR Game of the Year.

Resolution Games’ next title, Ultimechs, will arrive on major VR platforms in 2022. The company also revealed this month its plans to form a dedicated AR Studio to explore new gaming experiences for smartphones and augmented reality wearables. 

Potential candidates who are passionate about VR and AR games and interested in redefining how people come together and play can learn more about current job openings by visiting jobs.resolutiongames.com. 

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About Resolution Games:
As the world’s most prominent VR/AR games studio, Resolution Games is redefining how people come together and play. The studio is evolving the craft of multiplayer game development and publishing with its approach to delivering new IP across VR/AR platforms and beyond. With the largest portfolio of games across all major VR and AR platforms, no other studio has the reach, ratings and range that Resolution Games does. 

The studio’s titles rank among the top rated and most downloaded games in the space. Games like Demeo, Blaston, Bait!, Acron: Attack of the Squirrels!, Cook-Out: A Sandwich Tale and Ultimechs illustrate the innovative and immersive ways the studio is constantly pushing the boundaries of what is possible.  

Founded in 2015, Resolution Games is privately held and based in Stockholm, Sweden. Follow the company at www.resolutiongames.com and on Twitter and Instagram.

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Contact Information
Jamie Camargo
Director of PR
Resolution Games
press@resolutiongames.com

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Green Games Summit – watch the highlights from day two

The Green Games Summit 2021 for the first time brought the international games sector together to share knowledge and discuss and shape the industry’s response to the climate challenge and sustainability.

It was delivered by Ukie, in collaboration with ISFE and UN Environment Programme’s Playing for the Planet Alliance. The event was sponsored by Sony Interactive Entertainment.

Watch the talks from Day One below:

Summit Discussion: Games, Innovation and Re-Imagining the Future

Green Games Summit 2021 – Summit Discussion: Games, Innovation and Re-Imagining the Future.

Kristian Segerstrale, CEO at Super Evil Megacorp, Katie Patrick, environmental engineer, designer and author of How To Save The World as well as Rohan Gye, Deputy Director and Service Owner at the Future Farming and Countryside Programme, DEFRA discuss: as one of the worlds most innovative, problem solving sectors how can games tackle climate change?

Chaired by Alex Fleetwood, founder and director of Hide&Seek.

Summit Discussion: Planning for Net Zero

Green Games Summit 2021 – Summit Discussion: Planning for Net Zero

Dr Josh Aslan, Energy Policy Analyst at SIE, Xiao Wang, Programme Officer, at UNEP DTU Partnership, Daniel Jacobs, Senior Software Engineer and Gaming Sustainability PM at Xbox discuss planning for net zero: defining scope, capturing industry data and setting targets.

Chaired by Trista Patterson, Director of Gaming Sustainability at Microsoft.

Summit Discussion: Green Coding

Summit Discussion: Green Coding

Oscar Michael Esio, Founder of Africacomicade and Rebecca Reed, Director of Electrical Engineering at Xbox discuss how the way we make and digitally distribute games can be made energy efficient?

Chaired by Dan Wood, Ukie Special Project Lead and Co-Author of the Green Games Guide.

Summit Discussion: Inspiring A Games-Playing Audience of Billions

Green Games Summit 2021 – Summit Discussion: Inspiring A Games-Playing Audience of Billions

Giorgia La Rocca, Marketing Manager at Ubisoft and Future Games of London and Adrian Dellecker, Head of Strategy and Development at the Luc Hoffmann Institute discuss how games can be used to inspire audiences to take action on the climate challenge.

Chaired by Deborah Mensah-Bonsu, Founder of DMB Crew and Games for Good.

Wrap-up Panel

Green Games Summit 2021 – Wrap-up Panel

Dr Jo Twist OBE, Ukie CEO chairs a short panel to discuss group outputs and the topics discussed during the summit.

Green Games Summit 2021 – Summit Discussion: Inspiring A Games-Playing Audience of Billions