“Gaming Not Just Play, It Is Livelihood,” E-Sports Players Association Writes To PM Modi, Flags Concerns On Online Gaming Bill|Republic World

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Online Gamming Bill|Image: Unsplash

After the Lok Sabha passed the Online Gaming Bill, the Esports Players Welfare Association (EPWA) composed to Prime Minister Narendra Modi looking for reconsideration of the Bill, to promote online social video games while restricting money-based video gaming services.

In its letter, EPWA revealed appreciation to the federal government for acknowledging the value of policy in a growing market however flagged issues over the “blanket restriction” on Money Games proposed under the costs, according to ANI report.

The association, which represents a large neighborhood of expert players, esports professional athletes, chess gamers, banners, designers, and competition organizers, argued that the present type of the expense does not compare video games of ability and video games of opportunity, it stated.

It specified, “We are composing to you with a modest demand to think about that the blanket restriction proposed under the brand-new Online Gaming Bill raises severe issues for our neighborhood and the future of Indian skill-based video gaming”.

According to EPWA, this absence of distinction threatens to thwart the incomes of lakhs of Indians who make through competitive esports, training, streaming, sponsorships, material production, and arranging digital occasions.

“For lakhs of Indians, video gaming is not simply play, it is work and our income,” the letter mentioned, pointing out the contributions of gamers like Moin Ejaz, captain of India’s Dota 2 group, and Tirth Mehta, who won a bronze medal in esports at the 2018 Asian Games.

The association highlighted 4 significant issues, the hazard to player incomes, misclassification of skill-based video games, the danger of users moving to prohibited overseas platforms, and the prospective obstacle to India’s growing worldwide existence in esports.

EPWA alerted that prohibiting genuine platforms might press users towards uncontrolled operators that provide no customer security and position nationwide security threats.

It specified, “If genuine Indian platforms are prohibited, users will turn to uncontrolled overseas operators that use no customer security, are frequently deceptive, and present widely known nationwide security hazards”.

Earlier while speaking on the arrangements of the expense, Union Minister Ashwini Vaishnaw stated, “Our function of this expense and this workout has actually been continuous for practically 3 plus years, where we have actually deeply engaged with market to see how the damaging effect can be avoided, included and lowered.”

“Our goal has actually been to promote and motivate the great parts of it, making India a game-making center, we have actually established the IICT which is Indian Institute of Creative Technologies and video gaming is among the verticals, so our focus is on ensuring that the bulks, the excellent parts which are not damaging the society get promoted and motivated whereas the hazardous effect on the society can be included and decreased,” he said.

Meanwhile supporting regulation, the EPWA urged the government to frame a legal structure that distinguishes between skill and chance-based games, protects player rights, and ensures data privacy and safe gaming environments.

The letter also added “We are not opposed to regulation. We welcome it. But we urge the Government to avoid a one-size-fits-all ban”.

The body emphasized that India, with over 450 million online gamers, cannot afford to stifle an industry that contributes to both the digital economy and the country’s growing international reputation in Esports.”