Spotlight feature: SpecialEffect

At the forthcoming BAFTA Games Awards on 11 April,SpecialEffectwill receiveBAFTAs Special Awardin recognition for the outstanding work it does to enhance the quality of life of severely physically disabled people through access to games. Ahead of the ceremony, games journalist and author Laura Kate Dale spoke with its founder, Dr.Mick Donegan, and some of the people the charity has supported to paint a picture of just how important their work has been for players, and for the games industry itself.

Founded by Dr. Mick Donegan in 2007, SpecialEffect was born from a noticeable gap in support for disabled young people in accessing games, as well as a lack of perceived empathy for the importance games play in young life.

I was working in a national centre [deputy director of the ACE Centre, Oxford] helping young people of education-age to be able to access school work, and while we were finding all sorts of ways in which people could use a range of technology to achieve access to education and communication, the parents were saying to me, Well, thats great, but my child cant play with their friends, and as an educationalist I knew that play was really important.

In the early 2000s, more and more people were playing video games, and it became obvious that it was something that those young people were missing out on. There was no specialist organisation in the UK that I could refer them on to.

When SpecialEffect started out, the charitys focus was on creating bespoke accessibility hardware setups, often through hacking existing hardware to fit new use cases. This often involved visiting disabled people in their homes with an occupational therapist, before hacking hardware to allow for new input devices to be wired in. All of this work was done without any charge, including return visits if a players access needs changed, ensuring that no financial burden was placed on the families of disabled players.

The first day I used the controller SpecialEffect provided, I lost track of time playing because rather than causing me pain, it now distracted me from it, explains Danni Brennand, who has severe ME and for whom hand weakness had become a barrier to holding a controller.

I may not be able to leave my room or bed physically, but through games I can do and be whatever I want. I can now explore new worlds, fly through space, or drive fast cars. I can also do more mundane tasks that are no longer accessible to me in real life, such as cooking, organising cupboards or washing laundry. In games, my illness doesnt exist.

SpecialEffect has massively improved my quality of life. I thought Id lost my favourite hobby, and with it some of my connection to the outside world. Thanks to them, I have it back.

Content creator HelloItsKolo shared a similar story about her experience with the charity. SpecialEffect helped set up my foot controller when I first became disabled, which enabled me to be more independent. It might sound small, but this meant I could work again, play again, enjoy games, mentally escape the burden of chronic pain, be independent with something in a world that otherwise makes that a pretty tricky challenge. I could escape and be a part of the community I love again. Their help has made an enormous impact on both my physical and mental health.

The team at SpecialEffect also dedicated time to attending games conventions, showcasing technology to the general public. This outreach undoubtedly acted as an early catalyst for changing attitudes toward gaming accessibility here in the UK, with booths demonstrating technology such as gaze tracking applied in a way that made those advancements feel exciting for a general audience.

You see people trying out something like eye-controlled games and you just see in their faces [when] they start to get it. When they finish the demonstration, theres this Oh yes, I can see what this means to somebody now moment. Theres a very real, practical hands-on impact that it has, explains SpecialEffects communications officer, Mark Saville.

Perhaps more notably, SpecialEffects outreach efforts at conventions in the late 2000s had a noticeable impact on early developer awareness of how they could be making their own games more accessible than they currently were.

So many times weve had people from the industry come up and try the tech, and you can see them inspired to go back and say, Hang on a minute, I might be able to talk to my studio about that, explained Saville.

One quick example of that, added Dr. Donegan. I was once doing an expo and we were demoing [and] we found a way to hack into Dirt 3 so that you could actually drive using your eye movement. A guy came to me, I remember it really clearly, and he looked down at me and then he looked in front of me because my hands are at my side. He said to me, How are you doing that? As I explained, he said, Wow, thats amazing. I was one of the people who developed Dirt 3. I thought that was lovely because it indicated that its not that people wanted to exclude anyone, its just that a way to include people hadnt been shown.

In recent years, SpecialEffects work has expanded into working in tandem with video game developers and publishers to help bring down the price of entry-level accessibility setups. Both the Xbox Adaptive Controller and PlayStation Access Controller were developed in consultation with the charity, and the mass production of those modular controller bases has done a huge amount to lower the barrier of entry to accessible games hardware. The charity also contributed to the development of the Logitech Adaptive Gaming Kit, an affordable starter selection of buttons and switches for use with these accessibility controllers. Some players will still require bespoke hardware created by the charity, but these controllers being widely available means they can help more people globally, more quickly, with less time spent on developing and building custom devices.

We worked with Xbox, alongside others, for around three years from idea to release. Same for the PlayStation Access Controller. Originally, we were hacking our way in [to PlayStation and Xbox]. We were doing it as safely as possible, obviously, but we were hacking our way in. But all of a sudden, we went from having to pay third party companies for products that cost a lot of money to a much more reasonable cost interface in the case of both the [PlayStation] Access Controller and Xbox Adaptive Controller. Those devices made it easier for us to actually help more people, more quickly.

While video game accessibility is currently experiencing a huge surge of positive momentum across the industry, its important to remember how different things were in 2007, when SpecialEffect formed. Dedicated organisations were out there trying to advocate for accessibility support, but video game accessibility was still well over a decade away from becoming a topic of mainstream conversation.

At that time, Ive got some newspaper front pages saying how bad for you video games were. At the time it wasnt a great idea if you started a charity that was dedicated to helping children who already had a physical disability and inflicted video games on them. I had to persuade people that this was a good thing, explained Dr. Donegan.

We began to make the point that this actually was something that was very positive, and gamers and the industry have gradually come along with us, supported us, and realised the importance of accessibility.

What has struck me very forcibly is that everyone I meet in the games industry, they just want more people to enjoy their games, its as simple as that.

This award from BAFTA is a recognition of the huge impact that SpecialEffect has on the lives of disabled gamers, and on the industry as a whole. But BAFTA itself has committedto improvingaccessibility across its own activity, too, including its Awards ceremonies and events. From fully accessiblered carpets, visible ramps, quiet spaces clearly marked and BSL available, among other access accommodations, the arts charity isfocused on ensuring that its activity is inclusive and accessiblefor disabled people.

Change is happening across the industry where games focusing on software-based accessibility are being recognised for that work, and where major games sites are including coverage of accessibility features in their reviews. SpecialEffect continues to do pivotal work making sure that financial, educational, and physical barriers dont prevent disabled players from having the best chance possible of playing the games we all love.

BAFTA is open for applications for new members and welcomes applications from d/Deaf, disabled and neurodiverse people working in film, games and television. Find out more atwww.bafta.org/about/membership.

BAFTA the British Academy of Film and Television Arts – is a world-leading independent arts charity that brings the very best work in film, games and television to public attention and supports the growth of creative talent in the UK and internationally. Through its Awards ceremonies and year-round programme of learning events and initiatives which includes workshops, masterclasses, scholarships, lectures and mentoring schemes in the UK, USA and Asia BAFTA identifies and celebrates excellence, discovers, inspires and nurtures new talent, and enables learning and creative collaboration. For more, visitwww.bafta.org. BAFTA is a registered charity (no. 216726).

GoSleep (ZZZ) to feature on Bitget Launchpad

VICTORIA, Seychelles, April 11, 2023, ZEXPRWIRE, The GoSleep (ZZZ) project is about to feature on Bitget Launchpad! Grab a share of the deposit pool and sunshine pool.

About the Project

GoSleep is the number one Web3 sleep tracking and healthy living reward app built in the Arbitrum ecosystem. It aims to motivate users to pursue a healthy lifestyle and provides personalized advice on sleep patterns to help them gradually develop healthy sleeping habits.

GoSleep has secured 2 million USD in funding, led by Foresight Ventures, and with participation from CCC Capital, Amber Group, SevenX Ventures, KuCoin Ventures, and Gate Labs.

Website | Twitter | Discord

ZZZ Tokenomics

Total ZZZ supply: 600,000,000.

The distribution details are outlined below.

Type – Percentage

  • Sleep to Earn – 45%
  • Private Sale – 12%
  • Liquidity – 1%
  • Core Team – 20%
  • Foundation- 10%
  • Marketing – 12%

ZZZ Launchpad Details:

Token name: GoSleep (ZZZ).

Total Launchpad volume: 2,000,000 ZZZ.

Deposit pool: 1,800,000 ZZZ.

Sunshine pool: 200,000 ZZZ.

Swap price: 1 ZZZ = $0.025 (the price of BGB will be announced three hours before the Deposit period ends).

Deposit pool

Deposit pool: 1,800,000 ZZZ.

Tickets: 9,000; 1 ticket = 200 ZZZ.

How to participate:

  1. Sign up for a Bitget account and complete KYC verification.
  2. Log in on the Launchpad page and use the button to register.
  3. Make net deposits (on-chain deposit – token withdrawal). Internal transfers, pop grabs, and airdrops are not counted toward your net deposit.
  4. Each user must deposit at least 300 USDT to join the event.

(1) For users with less than 300 USDT deposited, no ticket will be allocated.

(2) For users with less than 300 USDT deposited, the net deposit amount will be shown in My Deposit but will not count towards the total deposit amount.

  1. You can see your estimated number of tickets on your account during the promotion deposit period.

Estimated/final ticket allocation = your net deposit / net deposit of all participating users * total Launchpad tickets during the deposit period. 

(1) The number of allocated tickets is always rounded down. If a user would be allocated 1.9 tickets, they are allocated 1 ticket. If a user would be allocated 0.5 tickets, they are allocated 0 tickets.

(2) Number of tickets that can be swapped per person: 1 ticket (200 ZZZ) – 90 tickets (18,000 ZZZ).

(3) The estimated tickets will change with deposit percentages during the deposit period.

  1. You need to swap BGB to ZZZ on the Launchpad page manually once ZZZ is listed. The BGB price will be announced three hours before the Deposit period ends

Sunshine pool

Sunshine pool: 200,000 ZZZ

How to participate:

  1. Users who participated in the Deposit pool but received less than 1 ticket can grab a share of the 200,000 ZZZ Sunshine pool after the results of the Deposit pool have been announced.
  2. Each user can get up to 200 ZZZ from the Sunshine pool.
  3. ZZZ rewards from the Sunshine Pool can be redeemed with BGB. Details will be disclosed after the results of the Deposit pool are announced on April 17, 9 PM (UTC+8). Make sure you have enough BGB to make the swap.

GoSleep (ZZZ) Launchpad Schedule

Promotion Phase – Date

  • Deposit Period – April 10, 6:00 PM – April 17, 6:00 PM (UTC+8)
  • Ticket Calculation – April 17, 6:00 PM – April 17, 9:00 PM (UTC+8)
  • Ticket Allocation Announcement- April 17, 9:00 PM (UTC+8)
  • Token Swap – April 17, 9:00 PM – April 19, 1:00 PM (UTC+8)
  • ZZZ Distribution – April 19, 4:00 PM (UTC+8)
  • ZZZ/USDT Spot Trading Launched- April 19, 8:00 PM (UTC+8)

Participation Information

Bitget Launchpad Deposit Calculation – https://www.bitget.com/en/support/articles/12560603779237

Terms and Conditions

  1. Bitget reserves the right, at its sole discretion, to cancel or suspend any user account from participation and to withdraw all rewards from any participating user if the user is found to have engaged in fraudulent or illegal behavior, or illegal activity, or to have violated any applicable user agreements, rules, policies, or any promotion rules or regulations, terms and conditions, or announcements (revised and repeated), or if the user abuses the promotion or disrupts or undermines the lawful operation of the promotion.
  2. Bitget reserves the right of final decision on the Terms and Conditions of this event, including changes, amendments to event rules, or the cancellation of the event without prior notice.

Join Bitget, the World’s Largest Crypto Copy Trading Platform

Sign up on Bitget now – https://www.bitget.com/en/register
Follow us on Twitter – https://twitter.com/bitgetglobal
Join our Community – https://t.me/BitgetENOfficial

PR Contact:

ZEX PR WIRE

[email protected]

Disclaimer

Cryptocurrencies are subject to high market risk and volatility despite high growth potential. Users are strongly advised to conduct their own research and invest at their own risk.

#WBSDubai To Feature Digital Pioneer Reeve Collins, Co-Founder Smartmedia Technologies And Tether, Co-Creator of the NFT, As Keynote Speaker On Web3

The 22nd edition of the World Blockchain Summit endorsed by His Holiness Sheikh Juma Ahmed Juma AL Maktoun is taking place October 17-19, 2022 at Atlantis, The Palm, Dubai, UAE and features a highly anticipated keynote speech by digital pioneer Reeve Collins. He is co-founder of Smartmedia Technologies, an enterprise Web3 platform, co-founder and former CEO of Tether, the most used crypto currency in the world and where he invented the stable coin, and the Co-Creator of the non-fungible token (NFT). Collins will be speaking on NFT utility where he will breakdown Web3 and the critical role this new technology provides to all.
“Blockchain is the foundation of our future and Web3 will shiT the way we engage and interact with each other and the world,” Collins stated. “I look forward to sharing my vision at WBS Dubai on why this new technology will be the driving force of change in consumer habits and how the last decade of blockchain innovation has gotten us to this point.”

Reeve Collins is a long-standing pioneer in both digital marketing and the Bitcoin / Blockchain space. Reeve co-founded BLOCKv, raising $22 million in an ICO to deliver the first ever platform for the creation of NFTs. Before the Blockchain, Collins founded several successful ventures including Avenue A where he was the first online media buyer at the first online ad agency which went public at the peak of the Internet bubble for $6.6 Billion dollars. Reeve is a sought aTer international speaker and broadcaster for his entrepreneurship expertise.

#WBSDubai includes the elite gathering of the Web3 ecosystem such as global Blockchain leaders, noted investors, government representatives, and top media personalities.

“We are thrilled to have Reeve Collins join us as a speaker at World Blockchain Summit and looking forward to an incredibly knowledgeable and insightful session,” shared Mohammed Saleem, CEO of WBS. “WBS serves as a meeting point for the world’s most innovative blockchain projects and offers a unique chance to engage with global crypto and blockchain influencers as well as handpicked investors and important government delegations.”

About World Blockchain Summit

WBS is a global series of blockchain, crypto, Web3 and metaverse focused events that has brought together tens of thousands of industry influencers, investors, enterprise decision makers and government stakeholders through physical events hosted in 16+ countries. WBS is dedicated to fostering the growth of the decentralized economy through community development, boosting technological innovation with access to capital, and enabling enterprise and Government adoption of Web3 technologies through deal facilitation. Each summit features enterprise and government use-cases, inspirational keynotes, panel discussions, tech-talks, a blockchain exhibition, startup pitch competitions, and a host of networking opportunities. WBS Events in 2022 also include World Blockchain Summit Bangkok in December. For more information and tickets, visit: www.worldblockchainsummit.com.






Topic: Press release summary

Feature Film “The Spookmaster” to Begin Filming in Greensboro, NC This July

 The independent feature film, The Spookmaster, is set to begin filming in Greensboro, NC this July.

In the film, a man named John (played by Mike Scoglio) is attempting to make a film about a pumpkin-headed ghoul, The Spookmaster.

“We are going to make a big Hollywood movie, and I’m the star!” says Mike Scoglio. “Everyone will know who The Spookmaster is, and my niece has a cameo in the movie.”

Featured filming locations include Greensboro’s famous Hotel Denim as well as A Special Blend coffee shop.

The production team is working from a 90-page screenplay, Mike Scoglio shares a “story-by” and executive producer credit with his longtime collaborator and friend Dave B. Norris. Mr. Norris, a 2008 graduate of the UNCG film department, is set to direct the film. The two met while both were attending Grimsley High School.

“This feature film is a very important project which stars one of my best friends of over 20 years, Mike Scoglio,” says Dave Norris. “Mike has down syndrome, is a d*mn good actor, and I promised him several years ago we’d make a film starring him. We’ve moved mountains to be able to pull this off and, with a heaping help of Greensboro’s community, production is locked and ready to go.”

Mike Scoglio will share screen time with local North Carolina acting talent including Carrie K. Thomas, Gabriel Perez, Vanessa Neff, Sterling Raynor, Joyce Kernodle, and Jinna Kim. Additional guest appearances include, but are not limited to, Kaylin Wolf and Kimberly Meyon.

H Copper

Dave Norris

512-516-4305

ContactContact

Mike Scoglio image

Categories

  • Arts & Entertainment
  • Movies & Film

Teno’s New Feature Will Allow Schools to Track and Record Teacher Attendance

 The developers of Teno, India’s leading school management mobile application, have announced that, as per a brand-new update, the app will enable schools to actively maintain teacher attendance records. The new feature simplifies the task of school administrators as it will let them create long-term schedules for online lectures and assessments. Additionally, this feature also lets teachers mark themselves present or absent while logging into the app. The attendance feature will help schools with getting clear and accurate information regarding staff working hours, even in remote schooling.

Schools generally find it challenging to have a clear understanding of the daily attendance of teachers and students when online schooling is going on during a lockdown. This not only affects the decision-making regarding payment of salaries at the end of the month but also hampers the overall schedule of students, teachers, exam committees, and other involved stakeholders. Teno’s teacher attendance feature uses a timer to clock the working hours of teachers and attendance as soon as they log into the app. Similar to how attendance registers work in real-life schools and workplaces, the timeclock used for verifying presenteeism automates the process of attendance-taking for teachers.

The Teno app also has an inbuilt timesheet with continually updating records. The timesheet contains personalized information about a teacher’s attendance for a particular month, their teaching and schedule and other information essential for their functioning. Teachers can mark their attendance using the app. Additionally, teachers who miss marking themselves present due to a technical issue or other reasons can do so on a later date too. This allows teachers to be at ease regarding the attendance records for a given month. The availability of automatic notifications is another feature of the Teno app to help teachers and schools maintain accurate work records. Teachers receive real-time notifications on the app regarding any changes in their teaching schedule for specific students or grades.

The attendance feature of the Teno app brings the control of remote school scheduling in the hands of school administrators. Administrators can approve or reject the attendance of any teacher based on a school’s presenteeism-absenteeism criteria. Teachers, on their part, can communicate with their admins and reapply for shifts rejected by them for syllabus completion or other purposes.

Speaking about the new feature in the Teno app, Jeenal Ganatra, Sr. Manager – Marketing & Product, Teno, says, “We have designed and developed Teno to make mobile-based schooling a mirror image of traditional, classroom-based learning. The teacher attendance feature of the app simplifies the process of scheduling and maintaining accurate attendance records for school administrators and educators.”

Teno app

Taniya Chakraborty

986-708-8957

https://tenoapp.com

ContactContact

Categories

  • Education