Step right up to Circus Electrique, Zen Studios’ steampunk-circus RPG coming September 6

Zen Studios’ lead writer explains what makes it different and how it all came to be


Sometime in late 2019, a small team of creative minds within Zen Studios pitched an idea to the rest of us: “Let’s make an RPG set in a steampunk version of London where all your playable heroes are circus performers.” Pretty much everyone who read the pitch—myself included—reacted in a manner that I hope you share upon hearing such a premise: “What a crazy idea… I love it!” Just a few weeks away from the September 6 release of  Circus Electrique, allow me to reflect on how it all came to be—and other ways the game differentiates itself from other RPGs, as well…

Making a game we ourselves want to play

The idea for a project first referred to as “Circus Scandal” came about when team members fresh off other Zen Studios RPGs like the first-person dungeon-crawler Operencia: The Stolen Sun, tactical roguelite Dread Nautical, and 4X genre mishmash CastleStorm II all expressed our desire to bring another RPG to life. At Zen, it’s important that we make the kinds of games we ourselves want to play…and it just so happened that in recent years, a certain relatively new subgenre of RPGs had particularly enthralled many of us, best exemplified by Darkest Dungeon. And amidst that darkness, a lightbulb went off: “We enjoy this kind of a game. Let’s make our own.”

Steampunk offers a unique aesthetic

But what exactly was the best way to make a game like Darkest Dungeon “our own”? We realized early on, the first step was to present a unique aesthetic. High fantasy is cool and all, but what if we took things someplace else? What if we didn’t even have any knights or mages or orcs or elves or dragons? (Not even a single dungeon, poorly lit or otherwise!) What if we…went steampunk? 

That was designer Andras “Babar” Klujber’s idea, to which pretty much all of us said, “Steampunk is great! We love steampunk! Why aren’t there more steampunk games? Let’s change that.” Before we knew it, we found ourselves researching the era…which led to finding awesome circus posters like these…

So that got us thinking…circus performers have their own unique special abilities, don’t they? What if they used them to fight? What if it were up to these circus folk to save a late-Victorian steampunk London from common citizens gone mad? What if the electrical innovations of the day from the likes of Tesla, Edison and Westinghouse were really amped up (pun absolutely intended)? Not a whole lot of games with a premise like that out there.

Driven by story

Now we had our basic idea—a steampunk RPG where you fight as circus performers against everyday people gone “barmy.” But how do we make that make sense? That’s where another one of our key differentiators came in: a greater emphasis on story. Something more narrative driven—maybe even more influenced by JRPGs.

To summarize things simply, the world of Circus Electrique was identical to our own until 1873, when a great innovation revolutionized electricity, sending the timeline in a more steampunk direction. Our story takes place 26 years later, after a terrible event known as the Maddening has caused everyday people to attack innocents, seemingly beyond their own will. Mysteriously immune to the Maddening, performers in the Circus Electrique join our protagonist Amelia on a quest to find out how this all happened, and how to stop it.

Accessible difficulty and atypical RPG heroes

Circus Electrique’s uniqueness doesn’t stop at aesthetics and story. For one thing, we know that a lot of players find this particular RPG subgenre to be overly punishing. Though not without challenge, Circus Electrique aims to be a game you’ll not only want to complete…but actually will! We’re easier…but not too easy.

It’s also worth another mention that these aren’t your typical RPG heroes. Character classes like Strongmen, Knife Throwers, Human Cannonballs and even Robot Bears—15 all together—are a welcome change of pace from more fantasy-focused archetypes.

Circus planning

And finally, because everyone knows the show must go on, there comes Circus Electrique’s “tycoon-like” aspect—planning a circus. This takes the form of an intricate, almost-puzzle-gaming experience where placing the best roster of characters based on their likes and dislikes directly relates to the show’s success. It’s the kind of thing that can take you a minute or an hour, depending on how much you want to think about it.

On behalf of the team, we couldn’t be more excited to present our unique vision to you very soon. Please let us know what you think once Circus Electrique hits your PlayStation of choice on September 6.

Dreamland Circus Launches Game, Aims To Revolutionize The Play-To-Earn Ecosystem

Dreamland Circus team is pleased to announce its game, as it aims to take the play-to-earn to the new direction. With the evolution of the play-to-earn model, developers are continually creating crypto games to entice their audience and gaming enthusiasts.

Figure 1: Dreamland Circus Launches Game, Aims To Revolutionize The Play-To-Earn Ecosystem

In a bid to further expand the P2E horizon, the team at Dreamland Circus is pleased to announce the introduction of its innovative game. It is a player-oriented circus meta-universe game, which works to reward users through BNB & $DLC.

The $DLC Token

Dreamland Circus has a native token with the symbol “$DLC.” $DLC is a BEP-20 BSC token with a total supply of 100,000,000 in circulation. $DLC use case includes the purchase of characters and props.

Users can also stake the token to generate revenue. Token holders have the right to vote and be voted for in the course of determining the direction of the project. While $DLC can be generated through playing the game as well.

Certik Audit

Dreamland Circus has been audited and certified by CertiK, one of the best audit firms in the world.

KYC Compliant

All users on the Dreamland Circus protocol must pass through the KYC processes.


  • Public sale: 25%
  • Private sale: 5%

Private Sale: 1BNB = 16250 $ DLC

Public Sale: 1BNB = 12500 $ DLC

Launch: 1BNB = 12500 $ DLC

There is a 10% tax applied to every transaction. The revenue from the token sale will be allocated as follows:

  • Liquidity : 15%
  • Team & Advisor: 20%
  • Marketing & Community: 5%
  • Ecology : 10%
  • CEX Exchanges : 20%

The Team

The team is composed of experienced and knowledgeable blockchain experts. The team is led by Daniel Hansen, who’s the founder and CEO of Dreamland Circus. Other members of the team include Paul L Morefield, the Marketing Manager, Dick Joshua, the CTO, Joan Dickens, the Art Director, and Amanda Henderson, the project’s COO.

Also contributing their quotas to the growth and sustainability of the project are Debra J Strauss & James Morris, both Software engineers, and Fred Miles, the project’s Blockchain engineer.

About Dreamland Circus

Dreamland Circus is a crypto play-to-earn game. The game lets users create unique NFTs so that one trade for real-world money on NFT marketplaces.

As users play the game, one can earn in-game assets, which can be used to refine your character and enhance the playing abilities. Dreamland Circus rewards players and other stakeholders with BNB.

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