The latest report on In-Flight Entertainment Market by Infinium Global Research gives complete coverage of the In-Flight Entertainment Market by in terms of key trends, market size, forecast and CAGR growth over the period of 2018 to 2024. In addition, the study covers deep dive into key product and applications trends in the regional markets of In-Flight Entertainment such as North America, Europe, Asia-Pacific and Latin America over the short run and long run.
We are Now Including the Impact Analysis of the COVID-19 on this Premium Report and the Forecast Period of this Report Shall be Revised to 2020-2026. The Section on the Impact of COVID-19 on this Market is Included in the Report for Free.
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New Entertainment Systems Companies Offering W-IFE Software and Hardware are Growing at a Rapid Pace
With rise in significant demand for the in-flight entertainment systems, the new entertainment systems companies offering W-IFE software and hardware are growing at a rapid pace. The growth in this market is attributed to the factors such as growing competition among the aviation companies by providing enhanced customer experience, growing number of air-travelers and technological advancements.
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Mobile Devices Such as Smartphones, Tablets and Laptops Manufacturing Companies have Started Offering Wireless In-Flight Connectivity
Additionally, mobile devices such as smartphones, tablets and laptops manufacturing companies have started offering wireless in-flight connectivity and entertainment services to customers, such factors are also likely to drive the In-flight entertainment market. However, high cost associated with networking technologies, hardware connectivity, and increased concerns about data privacy and security are expected to restrain the growth of the market.
Moreover, the combination of wireless in-flight connectivity and in-flight entertainment have opened several growth opportunities for the players in this market, and they are now offering value added services such as live movies, live content and other services, this in turn is projected to augment the opportunities in this market over the upcoming years.
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Reasons to Buy this Report:
- Comprehensive analysis of global as well as regional markets of the In-Flight Entertainment.
- Complete coverage of all the product type and applications segments to analyze the trends, developments, and forecast of market size up to 2024.
- Comprehensive analysis of the companies operating in this market. The company profile includes analysis of product portfolio, revenue, SWOT analysis and the latest developments of the company.
- Infinium Global Research- Growth Matrix presents an analysis of the product segments and geographies that market players should focus to invest, consolidate, expand and/or diversify.